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Re:Making rain simulation as real as possible by sazers on Sunday November 11, 2018 @12:58PM (#18427590)
Attention about high CPU usage on smartphones
Re:Making rain simulation as real as possible by CyberShadow on Sunday November 11, 2018 @01:25PM (#18427732)
Probably a pre-rendered video would do better.

Since seeking is not required, it could do away with keyframes entirely.

Re:Making rain simulation as real as possible by sazers on Sunday November 11, 2018 @01:35PM (#18427781)
For sure, even a good .gif file
Re:Making rain simulation as real as possible by voltagex_ on Sunday November 11, 2018 @06:48PM (#18429491)
I'm interested - what difference does keyframes vs no keyframes make?
Re:Making rain simulation as real as possible by sabersei2 on Thursday November 15, 2018 @06:43AM (#18458509)
in the credits u should put the link of Lucas as the first one, since this is basically a rip of from the Codrops demo. (like most if not all the things u post)
Re:Making rain simulation as real as possible by pier25 on Sunday November 11, 2018 @02:31PM (#18428074)
This could probably be solved at the GPU