Re:On FPGAs as PC Coprocessors (1996)
by slededit on Wednesday November 07, 2018 @10:46PM
(#18404202)
GPUs worked well because you could transfer all your large art assets upfront and then only communicate your mesh and shader logic as the game ran. They don't work so well if you need frequent access to system memory.
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Re:On FPGAs as PC Coprocessors (1996)
by imtringued on Thursday November 08, 2018 @08:13AM
(#18405993)
They also do not have to send the result back to the CPU because they have a video output directly attached to them.