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Re:The Next Billion Dollar Disruption, Real Time Animation by pso on Sunday November 04, 2018 @05:22AM (#18375182)
The article inspired me to a couple of hours of research of the field. I feel it helps to see whats currently possible on a relatively low budget. This demo I came across uses an x sens bodysuit for capture (around $7000, plus yearly sub - prices aren't public) , and an iphone x for facial capture in realtime using ARKit programming.

To my amateur eyes, it looks superb, and better than many demos in terms of the sync/accuracy of the facial expression and speech.

https://www.youtube.com/watch?v=i51CizUXd7A

It's also quite charming and amusing. Here's a background article, explaining the approach.

https://uploadvr.com/iphone-xsens-performance-capture-bebylo...

Re:The Next Billion Dollar Disruption, Real Time Animation by carlosdp on Sunday November 04, 2018 @03:14PM (#18377864)
That demo was really cool (had the pleasure of seeing it live), and the Kite & Lightning guys are really great at these kinds of hacks. Keep in mind while this setup suits their needs for video-game class animation, the iPhone only supports like 56 blend-shapes (facial expressions), which wouldn't cut it for film.