Re:Graveyard Keeper: How the graphics effects are made
by OskarS on Friday November 02, 2018 @11:38AM
(#18363777)
The reason they want to do it is because they find it an appealing art-style, though obviously that's up to personal taste. I think the style really works for Dead Cells. You should check out the Gamasutra article on the graphics pipeline of Dead Cells if you're interested in how they did it: https://www.gamasutra.com/view/news/313026/Art_Design_Deep_D...
I have no idea why you would want to go from a 3D model back to a pixel look. Yooka-Laylee has just done this to make it N64-retro-esque but ... no thanks. If anything make it higher res, more beautiful.