Re:How to Make a Roguelike
by DoreenMichele on Wednesday October 31, 2018 @08:50PM
(#18350578)
The emphasis on art in games frequently goes way too far these days. There is frequently a very heavy investment in art assets to a degree that is pointlessly excessive or even actively undermines the quality of game play.
"Less is more"
When cartoons became a well established business and newcomers couldn't compete, some professional artist left the established studios doing things like Bugs Bunny and created Droopy The Dog which had a great deal less animation involved, yet did not fail to tell a story and amuse audiences.
Consider what information actually needs to be conveyed visually. It probably doesn't have to be anywhere near as elaborate as the art in games coming out of more established studios.
"Less is more"
When cartoons became a well established business and newcomers couldn't compete, some professional artist left the established studios doing things like Bugs Bunny and created Droopy The Dog which had a great deal less animation involved, yet did not fail to tell a story and amuse audiences.
Consider what information actually needs to be conveyed visually. It probably doesn't have to be anywhere near as elaborate as the art in games coming out of more established studios.