Re:How to Make a Roguelike
by stcredzero on Wednesday October 31, 2018 @06:09PM
(#18349654)
To be honest, the code quality in most assets I encounter is so low that sometimes I even throw away the scripts and only use the meshes/textures/shaders/etc.
This is some kind of systemic market failure. The general population of the market itself is so low-information that it can't properly distinguish between good and bad. It's pretty much the same problem as non-technical people hiring technical people. It's non-technical people evaluating code.
To be honest, the code quality in most assets I encounter is so low that sometimes I even throw away the scripts and only use the meshes/textures/shaders/etc. (I'm looking at you, that-one-very-popular-vfx-pack!)