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Re:How to Make a Roguelike by BeetleB on Wednesday October 31, 2018 @03:22PM (#18348546)
>After all most old-school roguelikes work fine with ASCII symbols so there's no real "art" involved besides arguably the shape of rooms and maybe the colors used.

I prefer ASCII in Roguelikes. And while yes, I do enjoy old roguelikes that were very plain, I'll also say that creative use of ASCII, and colors, and ASCII "animations" can make a game much more pleasurable (and if done poorly, much less pleasurable).

Saying there's no real "art" in these ASCII graphics is having a rather limiting view of what art is. Making aesthetic games with ASCII definitely involves art.

The tiled/sprite based Rogues - I never liked them. They always restricted my imagination, and had poor graphics.

Re:How to Make a Roguelike by hypertexthero on Wednesday October 31, 2018 @04:00PM (#18348808)
Agreed, even though I also appreciate the ones with visual art styles very much.

My favorite ASCII roguelike is probably Brogue (available for Mac OS X, Windows and Linux): https://sites.google.com/site/broguegame/

Re:How to Make a Roguelike by phodo on Wednesday October 31, 2018 @09:28PM (#18350764)
+1 for Brogue. I find it has the right balance of difficulty and fun.