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Re:How to Make a Roguelike by VectorLock on Wednesday October 31, 2018 @01:56PM (#18347866)
>Good roguelikes have a good mix of human-made "scripted" elements integrated in randomly generated worlds. Too much of the former and the game feels repetitive and predictable. Too much of the latter and the game feels soulless and aimless.

This is great advice that extends well beyond Roguelikes.

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