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Re:How to Make a Roguelike by mikepurvis on Wednesday October 31, 2018 @01:25PM (#18347611)
This is true to the point where unless you have a really novel mechanic, it's likely that to build a 2D dungeon game, you probably need a game designer and artist far more than you need a programmer. Look at the number of shipping, cross-platform titles made with GUI-based game maker type tools:

https://www.yoyogames.com/showcase

https://rpgmaker.net/games

Re:How to Make a Roguelike by vvanders on Wednesday October 31, 2018 @01:30PM (#18347646)
Yup take a look at Nuclear Throne and other really cool indie titles built on tools like that. Also if you're building your own engine it's really easy to get sucked into that than the actual gameplay/development.

As they say: "Help a man to build a game and he'll ship a title, teach a man to build a game engine and he'll never ship anything"