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Re:How to Make a Roguelike by hood_syntax on Wednesday October 31, 2018 @01:00PM (#18347383)
The recent popular ones (edit: assuming I am reading correctly which games you refer to) are all pretty much spinoff genres that borrow heavily from traditional roguelikes, but break from the classic design attributes in very important ways. Many of them are excellent games, but I don't think it's being nitpicky to distinguish them. Note I make this objection without wanting to wade into the tedious war over terminology.

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