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Re:How to Make a Roguelike by tralarpa on Wednesday October 31, 2018 @12:56PM (#18347354)
Writing a small roguelike is the task that I use to learn/test new languages. Mine is a very simple one: you can just move the player and open doors and there are some monsters running around. But it uses bitmap graphics and things are moving in real-time [0], so it's an example covering some interesting aspects of a language and its libraries (and IDE).

[0] With real-time I mean that it is not turn based, unlike most roguelikes. It uses a future event list with time-stamped events that are waiting to happen.

Re:How to Make a Roguelike by dkordik on Wednesday October 31, 2018 @05:04PM (#18349283)
Do you have any of those examples pushed up to Github/Bitbucket/etc? Would be cool to see
Re:How to Make a Roguelike by shermanyo on Wednesday October 31, 2018 @09:00PM (#18350625)
I'd be interested to check out a couple examples too