Re:EA open sources their internal version of STL
by jemfinch on Monday October 25, 2010 @06:32PM
(#1831914)
> Sorry, you are correct; I should have been more specific: the memory management overhead was tremendous. For every object added and removed, the vector and all of it's data was basically reallocated, moved, deleted, repeat.
If that was the case, you were doing something wrong.
If that was the case, you were doing something wrong.