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Re:Atari Asteroids: Creating a Vector Arcade Classic by allenbrunson on Saturday October 27, 2018 @06:14AM (#18315130)
oddly enough, i also wrote an asteroids clone, in C for DOS, using VGA graphics. i am not mathematically inclined, so writing the routines that allowed the ship to act exactly as it did in the original, subject to friction and thrust, nearly killed me. i’ve still got the code around here somewhere.
Re:Atari Asteroids: Creating a Vector Arcade Classic by Damark on Saturday October 27, 2018 @09:45AM (#18315661)
The dial turning to position the ship was a wrist killer after a few hours.

I liked Megaroids too on the Atari ST!

Re:Atari Asteroids: Creating a Vector Arcade Classic by allenbrunson on Saturday October 27, 2018 @02:47PM (#18317114)
asteroids did not have a dial. you must be thinking of some other game.
Re:Atari Asteroids: Creating a Vector Arcade Classic by DerekL on Saturday October 27, 2018 @06:12PM (#18318000)
Maybe Blasteroids, the 1987 sequel?