Re:A Dark Consensus About Screens and Kids Begins to Emerge ...
by wool_gather on Saturday October 27, 2018 @09:27AM
(#18315597)
Even more basic than this -- games as far back as the original Zelda use it (and I'm sure further) -- is intermittent variable reward[0]. This little cognitive meathook has been almost weaponized at this point.
[0]:https://en.wikipedia.org/wiki/Reinforcement#Intermittent_rei...
I am talking about basic stuff like:
* Push notifications reminding you that you should play the game.
* Let you win some money but then lose it unless you make a payment.
* A bar that fills faster at the beginning and then starts to fill slower. So it looks like you are closer to a goal that you actually are.
* Show a deck of cards that instead of the 52 standard cards, expected by the players, has another configuration that makes you lose more often.
etc.
Any mobile games video - like https://www.gdcvault.com/play/1014450/Behavioral-Economics-a... - has a lot of forbidden techniques for on-line gambling.