Re:A Dark Consensus About Screens and Kids Begins to Emerge ...
by adrianN on Friday October 26, 2018 @10:59AM
(#18309811)
Games evolved from products that are sold once to a service that continuously extracts value from the customer. It's only natural that they try to be as addictive as possible when additional playing time means additional revenue.
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Re:A Dark Consensus About Screens and Kids Begins to Emerge ...
by fhood on Friday October 26, 2018 @11:45AM
(#18310310)
Yeah, because games are really expensive to make. Fucking up a single time has been known to take out entire publishers. The issue is that many games simply can't break even at $60 a copy and so they have to look to other methods.
Re:A Dark Consensus About Screens and Kids Begins to Emerge ...
by ben_w on Friday October 26, 2018 @11:18AM
(#18310027)
They used to be that before they were sold as one-offs, too. Arcade machines demanding more quarters for extra lives is a meme I grew up with, and my childhood currency didn’t even have a coin called “a quarter”.