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Re:Writing an OS in Rust: Hardware Interrupts by d33 on Monday October 22, 2018 @02:00PM (#18276818)
Microkernels are IPC-heavy, right? What I rather imagine is having modules at source level, not kernel level. So the thing still compiles down to a monolith/hybrid, but modules are abstracted away and reusable.
Re:Writing an OS in Rust: Hardware Interrupts by fooker on Monday October 22, 2018 @02:34PM (#18277071)
Source level modules sound awesome. Would need a high level language though.
Re:Writing an OS in Rust: Hardware Interrupts by nicoburns on Monday October 22, 2018 @03:33PM (#18277621)
Like Rust?
Re:Writing an OS in Rust: Hardware Interrupts by fooker on Tuesday October 23, 2018 @04:14PM (#18287010)
Maybe, I would personally go with C++.
Re:Writing an OS in Rust: Hardware Interrupts by jacquesm on Monday October 22, 2018 @07:31PM (#18279516)
The IPC overhead is very much manageable, microkernels tend to be a lot more responsive than monoliths and with paging for message passing the overhead is reduced even further.