Both of these things are significantly more complex than just implementing a simple max-heap, which will almost certainly perform well enough for most any practical purpose. A red-black tree will probably have significantly worse cache behaviour than a max heap, since every dereference is jumping around in memory. In a max-heap, you can count on having at least a couple of the first levels in cache when you start.
Van Emde Boas trees are better but yet more complex still. (And colored pointer variant is not available for them)
The tradeoff is speed of write vs read in case of heaps. They have pretty bad write performance.
B+trees have some of that property by only keeping data in leaves, but you need a very smart leaf layer to capitalize on it. You end up with more inner nodes though.
That's true only if you create the nodes in already sorted order. Furthermore, for the RB version of priority queues, you need pointers, which are not needed for the array based variant (the childs of cell x are always 2* x and 2* x+1), which typically adds another 16 bytes of data per node.
If allocating a heap as a big chunk were a problem, you could certainly do it as nodes and pointers like a RB tree is traditionally done (reify the tree instead of array-encode it). Though the array-encoding is itself usually an optimization, so I wouldn't think you'd want to do that. Doing one big allocation (and copy) every once in a while (in a table-doubling-esque manner) should be a win over individually allocating nodes, if you can amortize over many operations. And again if that's not true or undesireable, you can just allocate a heap like you'd allocate a tree normally.