The program is not good, the design is not well thought out and the implementation is not very clean. It is a design prototype that you use to write the real application. If only there were time for a fresh start. The solution that we have by that point is not perfect but it does three things: Actually solve the problem, solve it good enough for regular usage and it allows further modification with only minor pain.
I wish I could tell the full story but most software stories end before the grand finale.
There's a straight line from requirements to implementation; no meandering involved. At least that's the theory. In practice...
That may have been where Java wanted to go, but, when I'm working in Java, I don't feel like that's where I am. Ways of doing things in Java tend to be wildly inconsistent from project to project. Partially, I think, because so much core functionality in the Java ecosystem was allowed to be federated out to 3rd-party projects for so long. Take the long-standing popularity (and rivalry) of Guava and Apache Commons for handling even basic tasks that are hard to get done using the core Java APIs. If there's such a thing as a "platform smell", I'd say that certainly qualifies.
With Python, on the other hand, there is a fairly consistent common understanding of what "Pythonic" means, and, even when there really is more than one way to do it, the question of which one to use can usually be quickly resolved to a predictable outcome by simply pointing out that one option is the more Pythonic way to do things.
(edit: Though, to be fair, Java was first released into a world where languages like C, C++ and Common Lisp represented the status quo. Expectations were lower at the time.)
Even if I don't use Guava or Apache Commons myself, for example, I still occasionally run into dependency conflicts that I need to resolve with awful hacks like package relocation because so many other major libraries rely on one or the other, and neither library is a particularly great citizen about breaking changes.
It’s interesting - when you begin adding constraints, sometimes it helps solve the problem. You can’t be creative unless you’ve created a solution. It would be interesting to see the impact on this with programming languages.
Its then you realize you had better started with clay.
Do you not miss more advanced features, like multiple dispatch? Do you just implement it ad-hoc when you need it?
I don't know any way to say it that doesn't come off sounding condescending, but this looks like the Blub Paradox to me. Python's brand of OOP is better than most, but it still feels pretty limiting to me. It doesn't even offer syntactic abstraction to make it easy to work around. You have to hope (as the 'multimethod' package does) that other features accidentally allow you to.
I've never felt any frustration that OOP feels like the wrong tool when I'm using languages that give me the choice to use it or not (like Python, and JavaScript). But when I'm using Java, as one example, it often feels like I'm really locking myself into a design up front.
In Python, especially. I'll find myself starting off all experiments or simple projects with functions and basic data types. As something evolves and I want some semantic clarity I'll stop using dicts and start using namedtuples. And then at some point I may replace the namedtuples with classes. From there I may discover value in having subclasses so I'll add a few (but this is exceedingly rare in my line of work).