I would also hazard a guess the mobile user is larger than the anime user base, and they're just as concerned with usability as the desktop users.
Are you seriously suggesting that there are people who believe that VLC needs to focus on anime more than usability?
Is it just you who feels this way, or can you point me towards some evidence of that, please? Because if you read the VLC bug reports and discussion group, and even this thread, you can see that there are a lot of people who agree with me that VLC needs to focus more on usability. Where are all these anime fans demanding VLC focus less on usability and more on supporting their anime fetish?
Either the Anime audience is better at filing bugs and chasing the up, or the developers favoured those tasks for some reason. Perhaps the UI guy is really slow or just missing entirely.
>Where are all these anime fans demanding VLC focus less on usability and more on supporting their anime fetish?
There aren't any. It's clearly not a trade-off on developer time. For an open source project, people work on what interests them the most.
Specifically in regards to "anime fetish" - who actually cares? What difference does it make if it is an Anime crowd, people who like watching 8k raw footage, people who want to watch 3D films or whatever. What does the specific reason for a video format being worked on bring to the table, other than the fact you clearly don't like it?
And it's not a matter of anime fans being better at filing bugs. As I said, I filed some very detailed bugs, with step-by-step instructions to prove there was a problem, and they were flippantly dismissed and ignored.
At least Apple had the decency to acknowledge the universally held opinion that the QuickTime 4.0 player SUCKED, and they fixed.
https://imgur.com/gallery/g0acV
That's right: the mouse target is the outlined region whose width (and thus usability) diminishes to zero towards one end. It's the most Fitts' Law Hostile user interface I've ever seen, AND it rotates sideways and upside down with the video, AND the mouse tracking doesn't work at all in 3 out of 4 rotations (or reflection), only when it's non-rotated and non-reflected: they didn't bother to transform the mouse event coordinates, just the video-resolution user interface drawing!
https://en.wikipedia.org/wiki/Fitts%27s_law
Don't even get me started about "interlaying" the user interface INTO the video, so it looks jaggy with unreadable text, instead of "overlaying" the user interface at full screen resolution. Just look at those blocky letters "VLC ZOOM HIDE", and the ferocious jaggies on the diminishing zoom slider curve!
It's not even worth fixing any of those particular bugs in the zoom interface, because the entire concept of "interlaying" the user interface into the video is fatally flawed.
All that code needs to be printed out and burned, and VLC's entire user interface needs to be completely rearchitected from scratch by designers who know and respect Fitts' Law, so it works consistently across all platforms at all resolutions and rotations (and doesn't suck, while they're at it).
But that's not what the VLC developers want to acknowledge or work on. They're more interested in supporting the latest fashionable Anime format.
https://www.videolan.org/vlc/releases/2.1.5.html
>FOR ANIME FANS
>New 6.1 downmixer to 5.1 and Stereo from MKV/Flac 6.1. Correct YUV->RGB color matrix in the OpenGL shaders. Improved MKV support for seeking, and resiliancy. Editions support in MKV. Better subtitles and metadata support from MKV. Various ASS subtitles improvements.
But nothing for us "usability fans".