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Re:How early 8-bit arcade machines differed in design from 8... by tinus_hn on Wednesday October 10, 2018 @02:00PM (#18187369)
Which is the same circular buffer. Great if you can spare the memory, it uses twice as much if you want to scroll in one direction or four times if you want both directions.

On the C64 that’s 8k which is a lot if 16k is all you get (the video chip only has enough address lines to address 16k).

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