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Re:How early 8-bit arcade machines differed in design from 8... by ggambetta on Tuesday October 09, 2018 @06:07PM (#18180234)
Nothing wrong with it, I spent endless hours playing it. But I saw the arcade version only afterwards, and I went "oooooh, colours!"

The "native" Spectrum games were better IMO. Sir Fred comes to mind. Pentagram, Gunfright, Knight's Lore, Abu Simbel Profanation. These worked with the limitations of the hardware (most notably the colour clash), not against it.

I mean, there even was a Spectrum version of Operation Wolf, and it was kind of atrocious (but still unbelievable that they made it work on such modest hardware!)

Re:How early 8-bit arcade machines differed in design from 8... by callmekit on Wednesday October 10, 2018 @12:14AM (#18181910)
Funny you mentioned Operation Wolf, this is a game I really like and still play in the emulator from time to time.
Re:How early 8-bit arcade machines differed in design from 8... by ggambetta on Wednesday October 10, 2018 @10:48AM (#18185376)
Definitely not the same without the light gun :(