Re:How early 8-bit arcade machines differed in design from 8...
by axilmar on Wednesday October 10, 2018 @09:37AM
(#18184687)
Our TVs where fine for the resolution of, for example, ZX Spectrum. C64 and Atari and Amstrad CPC graphics looked extremely blockly on our televisions/dedicated monitors (well the Amstrad had such a beast).
I had connected all the above (spectrum, c64, atari) first to a 40 inch b/w tv, then to a 32 inch color tv. Guess what? the spectrum image was visibly blockly, and the c64/atari image was incredibly blocky.
Furthermore, you didn't need another 64k for video ram; there where a lot of palette tricks that could be done. Even if 64k ram were added, the price difference would be small in the end.
So I don't buy it it was the cost; most probably it was the shortsightedness of the designers.
Also if you look at something like the Atari 800, it had at least a subset of what you're talking about as far back as 1979. As a result it was more expensive than the competitor machines, and also many software developers didn't make good use of the features that were there.