Re:How early 8-bit arcade machines differed in design from 8...
by taneq on Tuesday October 09, 2018 @08:07AM
(#18175209)
All of this, plus an arcade machine was specialised. BomberMan needs 39 sprites?[1] Build the hardware to do that! Super Racer needs 3D polygonal graphics? Add a hardware scanline rasterizer. To put all these tricks into a home computer, though, would have made it cost many times as much as an arcade cabinet.
[1] Not real numbers.