News for hackers. Stuff that matters.
Re:How early 8-bit arcade machines differed in design from 8... by sehugg on Tuesday October 09, 2018 @07:59AM (#18175154)
Arcade games could also more readily use ROM, so tile and sprite data could just flow in parallel to the rendering subsystem -- without worrying about sharing with the CPU or refresh cycles.

There are no comments on this comment yet.