Re:A remaster with no old code: Crash Bandicoot was rebuilt ...
by danShumway on Friday October 05, 2018 @02:59AM
(#18146233)
> You are missing the point: Just because you would like to have an introduction into resource-conscious development based on the games you enjoyed as a kid, this is neither the easiest nor an in any way appropriate way to study the topic. Go, read and understand some programs written in the late 60s and early 70s and you'll be 80% there.
The point of preserving history is not to get good at making modern games. This is like claiming that we don't need any silent films because any modern film techniques class will already teach you how to do a long shot or a dutch angle anyway. Hence my original statement: If your takeaway is, "I don't care about old games unless they make my new PS4 game run faster" you have missed the point. We're not preserving history because we're worried we'll forget how to build games.
> d) That's called IP theft.
Of course IP owners and publishers are allowed to send code to the Internet Archive. It doesn't have to be (nor should it be) an individual dev stealing from the company; I'm not sure where you would get that idea. What I meant was that if Sony and Naughty Dog as companies don't have the resources to keep content around on their servers, there are 3rd party nonprofits that will happily do it for them for free.
This is not a new idea, the UK has gone so far as to mandate that every published book needs to be submitted to a national vault for preservation[0]. The US tends to avoid legislative solutions like this, but I know digital archivists who would like to see laws like this passed for games.
The point of preserving history is not to get good at making modern games. This is like claiming that we don't need any silent films because any modern film techniques class will already teach you how to do a long shot or a dutch angle anyway. Hence my original statement: If your takeaway is, "I don't care about old games unless they make my new PS4 game run faster" you have missed the point. We're not preserving history because we're worried we'll forget how to build games.
> d) That's called IP theft.
Of course IP owners and publishers are allowed to send code to the Internet Archive. It doesn't have to be (nor should it be) an individual dev stealing from the company; I'm not sure where you would get that idea. What I meant was that if Sony and Naughty Dog as companies don't have the resources to keep content around on their servers, there are 3rd party nonprofits that will happily do it for them for free.
This is not a new idea, the UK has gone so far as to mandate that every published book needs to be submitted to a national vault for preservation[0]. The US tends to avoid legislative solutions like this, but I know digital archivists who would like to see laws like this passed for games.
[0]: https://www.bl.uk/legal-deposit