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Re:A remaster with no old code: Crash Bandicoot was rebuilt ... by chamakits on Thursday October 04, 2018 @10:31PM (#18145283)
Oh wow this is cool.

Is this real?

Like even though the players die a good deal, it still feels like they can play it pretty smoothly.

I’d love to know the system that got built out for this. I imagine it was detecting tones, but would love any more insight into all of that. An rpg game would have been a good way to overcome any timing issues games may introduce.

Re:A remaster with no old code: Crash Bandicoot was rebuilt ... by acct1771 on Friday October 05, 2018 @01:54AM (#18145992)
Yeah, but then it's not exciting.