Re:A remaster with no old code: Crash Bandicoot was rebuilt ...
by chamakits on Thursday October 04, 2018 @10:31PM
(#18145283)
Oh wow this is cool.
Is this real?
Like even though the players die a good deal, it still feels like they can play it pretty smoothly.
I’d love to know the system that got built out for this. I imagine it was detecting tones, but would love any more insight into all of that. An rpg game would have been a good way to overcome any timing issues games may introduce.
Is this real?
Like even though the players die a good deal, it still feels like they can play it pretty smoothly.
I’d love to know the system that got built out for this. I imagine it was detecting tones, but would love any more insight into all of that. An rpg game would have been a good way to overcome any timing issues games may introduce.