Re:A remaster with no old code: Crash Bandicoot was rebuilt ...
by dmbaggett on Thursday October 04, 2018 @03:05PM
(#18142669)
Not really. The GOOL code was used for character logic and things like the load/save screen. The majority of the code was written in C and MIPS assembly.
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Re:A remaster with no old code: Crash Bandicoot was rebuilt ...
by pygy_ on Thursday October 04, 2018 @07:12PM
(#18144479)
Was the GOOL code interpreted or compiled?
Edit: mostly interpreted, according to [0] which I found below.
Edit2: wait, the article later says that the GOOL code was compiled into [MIPS] R3000 machine code...
0. https://all-things-andy-gavin.com/2011/03/12/making-crash-ba...
Re:A remaster with no old code: Crash Bandicoot was rebuilt ...
by monocasa on Thursday October 04, 2018 @03:15PM
(#18142759)
It was used for all of the gameplay code. The C and ASM were just the engine level primitives. On the systems I've seen, the gameplay code can outnumber engine code 5 to 1.