News for hackers. Stuff that matters.
Re:A remaster with no old code: Crash Bandicoot was rebuilt ... by dmbaggett on Thursday October 04, 2018 @03:05PM (#18142669)
Not really. The GOOL code was used for character logic and things like the load/save screen. The majority of the code was written in C and MIPS assembly.
Re:A remaster with no old code: Crash Bandicoot was rebuilt ... by pygy_ on Thursday October 04, 2018 @07:12PM (#18144479)
Was the GOOL code interpreted or compiled?

Edit: mostly interpreted, according to [0] which I found below.

Edit2: wait, the article later says that the GOOL code was compiled into [MIPS] R3000 machine code...

0. https://all-things-andy-gavin.com/2011/03/12/making-crash-ba...

Re:A remaster with no old code: Crash Bandicoot was rebuilt ... by monocasa on Thursday October 04, 2018 @03:15PM (#18142759)
It was used for all of the gameplay code. The C and ASM were just the engine level primitives. On the systems I've seen, the gameplay code can outnumber engine code 5 to 1.
Re:A remaster with no old code: Crash Bandicoot was rebuilt ... by desas on Thursday October 04, 2018 @03:38PM (#18142995)
You're talking to the guy who wrote crash bandicoot
Re:A remaster with no old code: Crash Bandicoot was rebuilt ... by 15155 on Thursday October 04, 2018 @03:46PM (#18143065)
dmbaggett was one of the original authors of Crash Bandicoot - I think he remembers how it was implemented.