Re:A remaster with no old code: Crash Bandicoot was rebuilt ...
by techopoly on Thursday October 04, 2018 @05:21PM
(#18143778)
You wrote the Crash Bandicoot collision detection in MIPS? You deserve a medal.
Re:A remaster with no old code: Crash Bandicoot was rebuilt ...
by danShumway on Thursday October 04, 2018 @03:13PM
(#18142741)
:) I like Hackernews a lot sometimes.
But it was absolutely not written well from the standpoint of maintainability, abstraction, documentation, testability, etc. This is partly due to the insane time constraints we were under, partly due to the primitive nature of the development tools at the time, and partly due to the intrinsically low-abstraction methods required to achieve the necessary performance -- e.g., the entire renderer and collision detection system were written in MIPS assembly (by me).