Re:A remaster with no old code: Crash Bandicoot was rebuilt ...
by Jach on Thursday October 04, 2018 @07:38PM
(#18144584)
IIRC the GOOL code was compiled by a compiler written in Common Lisp. If that compiler code survived, it's probable that it would still work today with minimum / perhaps zero modifications. (No idea what non-standard CL features it might have used.) Of course the output wouldn't be useful for anything but a PS1, but you could change that, and never have to touch the GOOL itself as you say.
Of course they'd need to actually have the GOOL code to start with. It sounds like all they got from the original games was the original meshes and some other non-code assets, which ... I mean, that's some incredible reverse engineering work. I'm much, much more forgiving of the tiny little inconsistencies here and there given that context; the team did a fantastic job if they were primarily going off reference footage.