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Re:A remaster with no old code: Crash Bandicoot was rebuilt ... by danShumway on Thursday October 04, 2018 @02:11PM (#18142195)
I would think the lesson from this is, "don't build an in-house custom Lisp variant for all of your games unless you're willing to distribute the documentation, compiler, and dev tools with your source code."
Re:A remaster with no old code: Crash Bandicoot was rebuilt ... by monocasa on Thursday October 04, 2018 @02:20PM (#18142262)
If it's intrinsically doing any code modification (which as I understand it does in order to dynamically load and link code), even with all of that they might be up shit creek. Some of these platforms don't allow anyone, even the kernel, to make pages executable without providing signatures.
Re:A remaster with no old code: Crash Bandicoot was rebuilt ... by TeMPOraL on Thursday October 04, 2018 @03:51PM (#18143103)
Well, if your platform can't support implementation of typical Lisp/dynamic idioms, then it's frankly a shit platform and doesn't deserve to be called "general-purpose computer".
Re:A remaster with no old code: Crash Bandicoot was rebuilt ... by vertex-four on Thursday October 04, 2018 @07:07PM (#18144457)
Rather unsurprisingly, game consoles are not intended to be general purpose computers.