News for hackers. Stuff that matters.
Re:A remaster with no old code: Crash Bandicoot was rebuilt ... by reificator on Thursday October 04, 2018 @02:04PM (#18142138)
> even with that amount of work this recreation ended up having problems with collision detection that changed the entire feel of the game.

You know, I did 100% minus (non-required) relics on all three games, and I didn't really feel like it was any different. Sure I didn't compare them side-by-side, and sure I did explicitly ignore the speedrunning part of the games where minor differences would be easier to notice.

But it felt like the same games to me...

Re:A remaster with no old code: Crash Bandicoot was rebuilt ... by danShumway on Thursday October 04, 2018 @02:08PM (#18142174)
https://www.eurogamer.net/articles/2017-07-04-fans-may-know-...

I'm curious if they ever patched this. It's certainly subtle enough that it got past their testing, so I'll give you that "changed the entire feel of the game" is probably an over-exaggeration.