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Re:A remaster with no old code: Crash Bandicoot was rebuilt ... by le-mark on Thursday October 04, 2018 @12:54PM (#18141565)
All true, yet for PS1 there was the net yaroze dev system that was distributed for some time. I actually had a copy at one point.

Seems inconcievable it wouldn't just been easier to use a software emulator and the original data from the cd. But then I don't know if there is a good software emu for the PS1?

https://en.wikipedia.org/wiki/Net_Yaroze

Re:A remaster with no old code: Crash Bandicoot was rebuilt ... by motwera on Thursday October 04, 2018 @01:02PM (#18141637)
It's likely that Vicarious Visions was unable to get the source code from Naughty Dog due to Activision being unable to get it via Sony, though I'm not 100% sure about that since VV mentioned that majority of the original code is virtually unusable in a blog post.

https://blog.us.playstation.com/2016/12/03/crash-bandicoot-n...