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Re:Project Atlas by Cthulhu_ on Monday October 01, 2018 @05:49AM (#18111221)
You're falsely assuming bittorrent is only good for piracy. It's ideal for distributing larger - legitimate - files, such as games and game updates, which can easily be 50 - 100 GB. While those could be served by e.g. a cloud edge provider, the publisher would still have to pay per GB. Offloading that load to multiple host locations and clients will save a lot of money and network capacity. Imagine a game on launch day that has been bought a million times - not a stretch of the imagination. That's a hundred petabytes of data that has to be distributed across the world on launch day for a 100 GB game.
Re:Project Atlas by wklauss on Monday October 01, 2018 @06:01AM (#18111271)
For large legitimate files, services like WeTransfer or Dropbox have made BitTorrent not really that useful anymore. Cloud storage prices keep going down, as well. As for games, it's uncommon to solve distribution this way. Usually your game will be in one of the big platforms, like Steam. Use cases for BitTorrent have narrowed quite a bit. There are still some uses, sure, but it's not like it used to be.