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Re:Did I just waste 3 years? by ransom1538 on Sunday September 30, 2018 @07:32PM (#18109055)
The problem with games is the amount of effort involved just to determine if it is “fun”. When I was in it cancelling a game 1 year deep with 10 people was normal.
Re:Did I just waste 3 years? by ReverseCold on Sunday September 30, 2018 @07:36PM (#18109066)
I think this is why minigame-style games (battle royale, fighting games, first person shooter competitive, etc) are so common. You can implement a simple version of your game idea in a weekend and, if your idea was good, people would likely already have fun playing it.
Re:Did I just waste 3 years? by yoz-y on Sunday September 30, 2018 @09:51PM (#18109482)
Never really did modern game development, but can you really implement a first person shooter with a twist over a weekend? How would you go about it, create a mod for an existing game?
Re:Did I just waste 3 years? by giobox on Sunday September 30, 2018 @10:56PM (#18109724)
Almost no one writes their own FPS entirely from scratch in the past decade outside of a handful truly enormous industry players, much as no one really writes the entirety of a web app themselves.

You choose one of the many existing game development frameworks and rapidly prototype a concept, if it works you keep iterating on it etc etc. This works in games as well as any other major software endeavour.

The matter of having the talent to produce a new idea that’s actually fun to play and marketing it successfully is arguably the hard bit here, rather than the technical implementation details. I’d make the argument today that the technical barriers to entry for game development are almost _too_ low now, which is why partly why Steam is filled with so much “indie” junk.

Re:Did I just waste 3 years? by seventhtiger on Monday October 01, 2018 @12:53AM (#18110120)
Asset stores allow you to have placeholder mechanics like you used to have placeholder art. So placeholder camera, controller, collision detection, and a placeholder level. Then you get to rig what you want to test on top of that, or just sell it as is which is called an "asset flip".
Re:Did I just waste 3 years? by manquer on Sunday September 30, 2018 @10:29PM (#18109624)
You could do that or a frramework like Unity takes care of lot of stuff for you.. weekend maybe a bit extreme, but you can get something running and functional in very short time
Re:Did I just waste 3 years? by animal531 on Monday October 01, 2018 @12:16PM (#18114052)
It depends on the twist.

You can download Unity, purchase and install for example UFPS that will handle most FPS functionality for you (includes basic gun etc model) and you can use Unity networking for LAN connectivity.

Let's say the twist is a Battle Royale game, you just make a Unity terrain and a basic sphere that becomes smaller.

After that coding the extra bits such as HP, HP loss due to sphere etc isn't a big deal.

That's one way, doing it via a mod also works, but you really need knowledge of the product you're modding (although the same is true of e.g. Unity, if its your first week with it it won't be that easy).