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Re:'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 ... by dsamarin on Thursday September 27, 2018 @02:23AM (#18082437)
Given 60fps games, with 5 minutes of play, and 8 NES buttons, it seems reasonable to search through just under 4,608,000 possible plays to find the shortest run!

5 mins * 60 fps * 2^8 button possibilities = 4,608,000 button possibility frames = 4,608,000 possible plays

Re:'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 ... by kamkha on Thursday September 27, 2018 @02:38AM (#18082488)
Close! You swapped an operation there: it'd be (2^8 button possibilities) ^ (5 minutes * 60 FPS), or about 10^43348.

A bit of a bigger space to search ;)

Re:'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 ... by mrob on Thursday September 27, 2018 @12:51PM (#18086303)
Only 2^7 button possibilities on a real controller, because you can't press up and down, or left and right, at the same time.
Re:'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 ... by LocalH on Thursday September 27, 2018 @11:39PM (#18090849)
Worn controllers can allow it to happen, however, so I don't think it's worth discounting.