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Re:Myst at 25: How it changed gaming, created addicts, and m... by jandrese on Monday September 24, 2018 @01:49PM (#18059736)
I made decent progress solving the puzzles in Myst until I got to that rocket ship and discovered that my tin ear was a showstopper.

It didn't help that my machine (A Mac LC with 4 MB of RAM) was only barely powerful enough to run the game, and when it ran out of resources the first thing to go was the sound.

Re:Myst at 25: How it changed gaming, created addicts, and m... by theandrewbailey on Monday September 24, 2018 @02:00PM (#18059822)
Despite playing the piano, I never could get past that puzzle until I figured out how to make the computer record itself. I recorded playing the notes on the spaceship's keyboard, then played it back as I adjusted the sliders on the other side of the ship.

Did anyone else solve it this that way?

Re:Myst at 25: How it changed gaming, created addicts, and m... by ghostbrainalpha on Monday September 24, 2018 @02:38PM (#18060170)
That's very cool. I love that a game inspired someone to problem solve on that sort of level.

That's what I feel Myst brought that has been so rarely replicated.

Re:Myst at 25: How it changed gaming, created addicts, and m... by phaedrus on Monday September 24, 2018 @02:37PM (#18060154)
Yes! I had forgotten that I did this.
Re:Myst at 25: How it changed gaming, created addicts, and m... by MilesTeg on Monday September 24, 2018 @11:57PM (#18063469)
I had the same tin ear problem. Then I returned to Myst as an adult and I realized that the position on the spaceship slider corresponded to the position of the key on the piano and I solved the puzzle by counting!
Re:Myst at 25: How it changed gaming, created addicts, and m... by rleigh on Monday September 24, 2018 @03:36PM (#18060720)
The sound is not a requirement. You can complete it with a pencil and paper, mapping it out pretty quickly.
Re:Myst at 25: How it changed gaming, created addicts, and m... by duskwuff on Tuesday September 25, 2018 @01:52AM (#18063917)
You're thinking of the maze on Selenetic Island, which comes later. jandrese was referring to the puzzle in the rocket ship on Myst Island, which required the player to play notes on a piano, turn around, and set sliders to play the same notes. This puzzle was a prerequisite to reaching the maze you were thinking of.
Re:Myst at 25: How it changed gaming, created addicts, and m... by rleigh on Tuesday September 25, 2018 @03:45AM (#18064339)
Ah, yes. That one is annoying, indeed. For the keyboard, on at least one playthrough, I think I counted the number of slider positions so you could solve it by the index of the keys on the keyboard.

Still easier than the sound puzzle in Myst IV Revelation though! That required reading a guide to solve it was so unobvious.