Re:A guide to proper use of animation in UX
by apersona on Saturday September 22, 2018 @10:05PM
(#18049014)
That's an issue with their implementation/use of animations, not animation in general.
Animations are (if done right) very useful in games. It's what makes you feel, for example, the difference between a weak damage (HP bar drops slowly) and something to watch out for (the HP bar actually shakes as a chunk is wiped out).
Animations are (if done right) very useful in games. It's what makes you feel, for example, the difference between a weak damage (HP bar drops slowly) and something to watch out for (the HP bar actually shakes as a chunk is wiped out).
It also helps with immersion.