News for hackers. Stuff that matters.
Re:A guide to proper use of animation in UX by TeMPOraL on Saturday September 22, 2018 @07:56AM (#18045646)
I agree (and often use the same example of cars). I believe the reason is simple and sad - UI is meant to sell your product (or more likely these days, service). UI and UX panders to new users because that's who they have to impress; after purchase/subscribe decision is made, their feedback rarely matters (and there are plenty of ways to make them stick around, including exploiting sunk cost and network effects). Add to that the fact that regular users accept what they're given, because they have little experience to know things could be better, and you have a perfect recipe for UIs promoting sellability over user productivity.
Re:A guide to proper use of animation in UX by wruza on Saturday September 22, 2018 @09:19AM (#18045863)
Moreover, users tend to protect what they're given. It is not unusual to hear probably they know better against your criticism of ui, physical (like in cars) or on-screen. Or even worse, lower grade touch screen. People believe that manufacturers are gods of knowledge and engineering, because of that same marketing I think.