Re:A guide to proper use of animation in UX
by chiefalchemist on Saturday September 22, 2018 @06:28AM
(#18045396)
> "I'm often amazed by "average" users who seem completely unfazed"
They are unfazed because it's the norm, not the exception. Humans adapt. It's what we do. They see X and presume that's the way It's supposed to be.
This explains fashion. It even explains obesity. We look around and unless there's clear and obvious danger we conform, because conforming has historically been s survival instinct.
That "survival skill" is coming back to haunt us.
> "This brings up my hypothesis that the reason a lot of users seem to not notice things in the UI or read warnings closely is that they're so used to being distracted by useless things and desensitised to it that they've accepted not being able to concentrate and think as being normal..."
They are unfazed because it's the norm, not the exception. Humans adapt. It's what we do. They see X and presume that's the way It's supposed to be.
This explains fashion. It even explains obesity. We look around and unless there's clear and obvious danger we conform, because conforming has historically been s survival instinct.
That "survival skill" is coming back to haunt us.
> "This brings up my hypothesis that the reason a lot of users seem to not notice things in the UI or read warnings closely is that they're so used to being distracted by useless things and desensitised to it that they've accepted not being able to concentrate and think as being normal..."
To be clear, I agree.