Re:Tencent's AI plays StarCraft II, and wins over 90 percent...
by ZeroBugBounce on Friday September 21, 2018 @02:01PM
(#18041487)
> It's far less complicated in terms of options
Could you explain how you figure that in more detail?
I mean, to my untrained eye, it sounds like it wouldn't be so, since in every time slice of the game (equiv. of a turn in Go?) you can have hundreds of points of control - hundreds of levers to choose to pull - and of course that's in every frame (or whatever interval the UI actually allows you input).
Could you explain how you figure that in more detail?
I mean, to my untrained eye, it sounds like it wouldn't be so, since in every time slice of the game (equiv. of a turn in Go?) you can have hundreds of points of control - hundreds of levers to choose to pull - and of course that's in every frame (or whatever interval the UI actually allows you input).