Re:Show HN: N-Body simulation using WebAssembly
by petermcneeley on Thursday September 20, 2018 @04:19PM
(#18035143)
Uses the Barnes-Hut algorithm to avoid O( n^2 ) force calculations in favor of O(n log n). Simple nearest neighbor tracking cannot be use in gravity simulations as gravity has an effective infinite ranged potential. https://en.wikipedia.org/wiki/Barnes%E2%80%93Hut_simulation
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