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Re:A Ray-Box Intersection Algorithm and Efficient Dynamic Vo... by mishurov on Thursday September 20, 2018 @01:30PM (#18034132)
There're lots of different GI methods, most of them use spatial acceleration structures such as BVH and KD-Trees after triangulation. Fluids use a grid for discretisation, behind the scenes the PDEs are solved be means of the finite difference methods, it has nothing to do with ray intersection tests.

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