Re:Idle Until Urgent
by davemp on Thursday September 20, 2018 @08:26AM
(#18031773)
The rule of thumb I've seen used in the embedded world is 50ms latency for user input and I found that it's still noticeable vs say 25ms.
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Getting offtopic here but arguably the best thing about the growing prevalence of VR is that it's forcing everyone to focus on maximum latency rather than frame throughput, and so that godawful stutter is finally being exorcised from our rendering stacks.