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Re:The Nvidia Turing GPU Architecture Deep Dive: Prelude to ... by cjhanks on Sunday September 16, 2018 @01:57PM (#18000123)
Don't forget that NVIDIA is not only a gaming company. They are involved in a lot of computational geometry fields, localization reconstruction, machine learning, etc.

There are a lot of use cases for ray tracing that are not games. So far NVIDIA has done a great job at changing their GPU architecture in a way that is mutually beneficial to all of their diverse customer base.

Re:The Nvidia Turing GPU Architecture Deep Dive: Prelude to ... by dan678 on Monday September 17, 2018 @10:02AM (#18005987)
The use case that seems obvious to me is computationally efficient ray-tracing in robotics/autonomy simulation. I wonder if ISAAC sim will take advantage of RTX. What do you think?
Re:The Nvidia Turing GPU Architecture Deep Dive: Prelude to ... by cjhanks on Monday September 17, 2018 @12:07PM (#18007186)
I am not familiar with ISAAC, but it appears that ray tracing would be relevant in this case.