Re:Visualization of storm surge – Unreal Engine real-time re...
by WorldMaker on Friday September 14, 2018 @03:02PM
(#17989909)
Possibly, though I imagine the complication there is getting a good enough base geometry to be happy with your simulation.
You could cut some corners by starting from the national floodplain data, which has a lot of engineering hours already in estimating the floodable area for a region, based on water height (and is what your area's flood insurance rates are based on).
You could cut some corners by starting from the national floodplain data, which has a lot of engineering hours already in estimating the floodable area for a region, based on water height (and is what your area's flood insurance rates are based on).