Re:Good Apple (Bad Apple Remix) on the Soviet BK-0010/11M
by mrob on Wednesday September 12, 2018 @01:04AM
(#17965691)
>which could be stretched to 8 with a trick
The old tricks of 160x100 pseudo-text mode and composite artifact colors both allowed for 16 colors at once when used in the obvious manner. 8088MPH reached 1024 colors by combining both tricks:
https://int10h.org/blog/2015/04/cga-in-1024-colors-new-mode-...
Re:Good Apple (Bad Apple Remix) on the Soviet BK-0010/11M
by wiz21c on Wednesday September 12, 2018 @05:28AM
(#17966822)
or 128 bytes :
https://www.youtube.com/watch?v=cD49RXnEGNE
(yep you read it, that's 128 bytes; to give you an idead the tiniest GIF image is 26 bytes long). This post is 191 bytes long :-)
Sometimes, like in this case, the constraints are entirely dictated by the hardware, and the objective is just to make the most impressive demo given the particular device’s limitations, very often pushing the hardware way past what was commonly thought to be possible. Modifying the hardware is usually not allowed, but playing “dirty” in software by using undocumented and maybe even unintended, obscure implementation details of the platform is highly encouraged. No stone is left unturned.
8088MPH (by the same makers as 8088 Domination) is a very good example. For decades, nobody knew it would be possible to display 1024 colors, at the same time, on the original PC (which most nominally supports only 4 colors at the same time, which could be stretched to 8 with a trick). You can watch the demo here: https://youtu.be/yHXx3orN35Y And read about the methods used and invented here: https://trixter.oldskool.org/2015/04/07/8088-mph-we-break-al...
Sometimes, there are also additional constraints like size limits, which is especially popular on more advanced hardware like modern PCs. For example, the objective could be to make the most impressive demo in 1024 bytes.