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Re:How America lost its love for the stick shift by jimmaswell on Tuesday September 11, 2018 @09:28PM (#17964901)
Maybe I'll try it in real life someday, but I've tried manual in some sim games (Richard Burns Rally and Assetto Corsa, racing wheel/pedals + oculus setup) and it wasn't more fun, it was just a distracting chore. And that's not even having to use a clutch pedal, which would make it even worse.
Re:How America lost its love for the stick shift by larkeith on Wednesday September 12, 2018 @07:00AM (#17967238)
As another poster noted, racing simulators will never be able to do anything close to replicating the experience of driving a manual. In an actual car, there's a constant physical feedback throughout the entire vehicle, from the vibration of the pedal to the sound of the engine to the acceleration from releasing the clutch, none of which can be effectively simulated. It's easy to tell you're much more directly connected to the road and in control of your vehicle in a manual than you would be in an automatic, where you have an impressive, but imperfect, software intermediary attempting to translate your actions into vehicular control.
Re:How America lost its love for the stick shift by jimmaswell on Wednesday September 12, 2018 @11:21AM (#17969656)
I don't see any reason any of those couldn't be simulated. The sound of the engine and acceleration properties are already well-simulated and I'm pretty sure more expensive setups can do the vibration. All this plus a VR headset and the only thing missing is the g-forces.
Re:How America lost its love for the stick shift by hellogoodbyeeee on Wednesday September 12, 2018 @01:13AM (#17965715)
I enjoy driving a manual because of how it feels to change gears. I don't think a racing Sim will ever be able to capture that feeling because you are only moving a joystick, not forcing a complex machine to change gears.
Re:How America lost its love for the stick shift by emodendroket on Wednesday September 12, 2018 @09:41AM (#17968608)
Doing it in a video game is nothing like in real life, where the car is shuddering and responding to your movements. No game captures it well at all, even the Gran Turismos and Assetto Corsas of the world.