The core of it is two things: mindset, and how programmers think about learning languages.
Mindset: there's two things at play here. The first is that C programmers tend to reach for linked lists by default. It's a CS 101 data structure. Not super hard. A Rust programmer, however, would reach for a vector (or a deque) by default. For many use-cases, these structures are better, thanks to amortized allocations + cache reasons. As always, depends on exactly what you're doing. The second mindset issue is write vs use; C programmers tend to write their data structures themselves. Rust programmers tend to use packages. If you've determined that you need a linked list in Rust, you don't start writing one: you "use std::collections::LinkedList;". It's a doubly-linked one, so maybe that's not what you need. In that case, you go on crates.io and see if someone has already written what you need. (225 hits incidentally: https://crates.io/search?q=linked%20list) Only if that fails do you write it yourself. As the ecosystem has filled out, this happens increasingly infrequently. So "a linked list is painful to write" just doesn't apply to the vast, vast majority of Rust programmers who are simply getting work done.
Learning: because linked lists are a CS 101 data structure, they're something people reach for when learning Rust. But different languages are different, and Rust is not C. Writing a good data structure isn't a beginner Rust topic, it's an intermediate to expert one. There's stuff Rust makes easy that C makes hard as well. You can't assume that topics are equally difficult across the languages. Even then, there's http://cglab.ca/~abeinges/blah/too-many-lists/book/.
TL;DR: linked lists being painful to implement is sorta true, but also not really relevant, other than people who try to learn Rust by building them and having a bad time. (Which is unfortunate, but many people don't as well, or have at least heard that they're hard and so have the right expectations going in.)
Now, I've gotta get back to my benchmarks: std::collections::LinkedList is twice as fast as my straightforward C linked list, and I gotta figure out where I messed up. I'll check back later for replies.
(If you're interested in this benchmark I'm working on, https://godbolt.org/z/lF1D85 is the disassembly. They look so close, I have no idea why 100,000 pushes, the Rust impl is taking 7.9038 ms on average, whereas the C impl is taking 15.413 ms. That seems very wrong...)
Not sure why you bring this up, since sooner/later people are going to need to implement their own data-structures(and this ownership problem will surface) and being it harder to implement is not relevant to package management(after all somebody did just implement that and made it available).