Re:How Discord Handles Two and Half Million Concurrent Voice...
by jczhang on Monday September 10, 2018 @01:52PM
(#17953585)
I believe this is a tradition that has been grandfathered into voice chat apps. Previous ones like Ventrilo have you actually connect to a private server (that someone pays for / hosts).
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Re:How Discord Handles Two and Half Million Concurrent Voice...
by elefanten on Monday September 10, 2018 @01:58PM
(#17953629)
I second this explanation. Additionally, from a UX perspective, if a user wanted to join your server you had to give them IP/port/pw and they'd type it in manually. So even the users were accustomed to addressing servers. "Server" entered the community lexicon as "the place we chat".
Re:How Discord Handles Two and Half Million Concurrent Voice...
by ObsoleteNerd on Monday September 10, 2018 @02:08PM
(#17953706)
I assumed it was based on IRC servers, because each Discord server can have multiple "channels" just like IRC.
Re:How Discord Handles Two and Half Million Concurrent Voice...
by androsyang on Monday September 10, 2018 @02:13PM
(#17953747)
This is most likely the case. Discord's introduction was mainly to pull in the gaming audience using Skype while providing the quality behind Mumble and Ventrillo