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Re:Valve new-employee handbook (2012) [pdf] by zeroname on Friday September 07, 2018 @12:46PM (#17935713)
A failed big-budget video game title would be far more expensive than these little hardware experiments.

Steam machines weren't expensive either, OEM PC costs are nothing compared to a "real" console rollout, with custom hardware contracts, permanent production lines and a whole advertising campaign.

Re:Valve new-employee handbook (2012) [pdf] by cloakandswagger on Friday September 07, 2018 @01:23PM (#17936024)
Yes I said as much in my comment. There is still opportunity cost to all of these experiments which is especially impactful to a company as small as Valve.